I joined a team of 9 other game developers over a period of 2 months of full time work, to produce "World Beneath". I was in charge of the environment and decided to take inspiration from James Cameron's Avatar universe and create an underground world that was lit by the flora that thrived.The colour scheme was to be kept to cool colours and the theme that was aimed for was "ethereal &eerie". During the project I also assisted in character animations, enemy creation and level design. Everything was to be made low poly and the texture sizes were to be kept under 512 on most models, with the exception of a 1024 for very large models.
Loopable Plant Animations
Crystal creature that disguises itself when asleep. (The idle animation can loop at the end)
Crossbow & Bow Animations. (I only animated this, the model was given to me by a member of my team, Richard Jones)